Audience members are also known as "chatters", because they can interact with the performance by typing into the text input field at the bottom right of the screen. This text appears in the text chat window, amongst the players’ text.
Audience text is grey, silent and anonymous, while players' text is black, slightly larger than audience text, spoken aloud by the computer and identified with the avatar’s name. Audience can identify themselves by manually adding a name at the start of their comments; in the future it will be possible for audience members to have a name if they want.
The screengrab above, from West Side's Story (101010 UpStage Festival) shows audience and player text in the chat.
The audience chat has a life of its own. Often at the beginning of a performance, audience members will ask where other people are physically located and have conversations between each other. During the performance, the audience can respond to and comment on the action of the performance, embellish the narrative or provide a counterpoint. Obviously every audience is different, making every performance significantly different - sometimes an audience may be very quiet and at other times they can be very chatty.
Audience text can also be incorporated into the performance, for example repeated or responded to by the players. Another effective re-presentation of audience chat into the performance is the projection of chat text and its subsequent capturing and re-presentation as a streamed image, as shown in the screengrab below from Belonging by Avatar Body Collision (2007).
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